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WebGL buildthe story
once, in one of the schools of jersey city, a girl named Musska suddenly vanished without a trace. rumors spread that she had been lost in the old Physics Lab — abandoned for years since a disastrous experiment by Mrs. Horace, who also disappeared in the accident.
determined to find her, AJ spent days sneaking into the closed area — until he accidentally stepped on a spot that teleported him to an unknown location.
"as a child, i spent countless hours staring at the cover image of Chip's Challenge in Atari LYNX catalog magazine. despite owning a LYNX 2 in tajikistan, i never had the game."
i tried to recreate that feeling of longing and imagination in a retro puzzle-platformer using Unity.
design process
modeling · scripting · levels
visual archive
the final level
AJ discovered the lab was a portal to another dimension where Musska (and Mrs. Horace) were trapped by an AI created during the failed experiment.
after solving puzzles and surviving traps, AJ reunites with them and defeats the AI — restoring the school to normal.
design principles
surreal setting without mature themes
classical architectural forms to ground the school vibe
clear level design with readable puzzle logic
no heavy background environments — keep WebGL fast