A High-Octane MOFPS Built in Unity with Photon. Two teams. One jungle. Endless chaos.
Garden Storm: The Wildish Rumble is a prototype Multiplayer Online First Person Shooter built in Unity with Photon for real-time networking. Players take the role of animal soldiers — bears, monkeys, lions, foxes, and hares — fighting across dense jungle arenas.
The game centers on a fruit-based objective system that rewards speed, aggression, and coordinated teamplay over raw eliminations. No traditional deathmatch — only chaos, strategy, and fruit.
All environment assets — trees, terrain chunks, props — built in Houdini using procedural modeling, then converted to optimized stylized low-poly meshes for Unity via the Houdini Starter Kit.
High poly → stylized low poly via Houdini Starter Kit
Each environment chunk is assembled in Unity from modular Houdini-built assets. Dense canopy, tactical cover zones, and fruit spawn points are positioned to create balanced yet chaotic combat arenas.
Custom leaves shader built in Unity Shader Graph — vertex noise drives wind simulation while an emissive pulse reacts to proximity. Foliage bends and glows in response to player movement and combat events.
A gravity-gun style utility weapon. Collect fruits at range, resize them at the barrel, and launch them at full scale as projectiles. Both teams can wield it — Intruders collect, Defenders eliminate.
The garden is under siege. Download the test build and enter the Wildish Rumble. Proto build available for Windows.