Mansion Lime
S U M M A R Y
Custom Level Design for Counter-Strike: Global Offensive.
Created textures, 3D models, and environment art.
I remade my favorite Counter-Strike map, cs_mansion by Magnus Lind. Originally designed in 1999 as a test map for Counter-Strike beta 1.0, it became a classic.
Classic Mansion in Counter-Strike 1.6
Mansion Lime for Counter-Strike: Global Offensive
Mansion Lime — gameplay capture
Valve Hammer Editor — primary BSP/level construction tool
3ds Max + WorldWorm plug-in for level geometry and asset export to Source
Houdini used to create non-BSP geometry
VMT Editor — material authoring
Terragen 4 — six-sided cloudy skybox
The classic Mansion vibe is cloudy and gray; I fused a vibrant lime accent #ccc600 for contrast and readability.
Gray + lime, catalyzed with neon lighting, creates a simple, legible, and non-fatiguing ambiance for long sessions.
Mansion Lime as a museum hosting a CS:GO trophies exhibition
1st Floor — Expo Area
2nd Floor — Kitchen
2nd Floor — Middle Office. Lighting required iterations to avoid inaccurate wall shadows; further tuning planned.
Sewers
2nd Floor — Radar Map
Files for manual installation are available here:
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