S U M M A R Y
Custom Level
Design for
Counter-Strike: Global
Offensive.
Created
Textures, 3D Models and Environment.
I remade my most favorite map in Counter-Strike: cs_mansion by Magnus Lind.
This small map that became a
classic was originally designed in 1999
as a game testing map for Counter-Strike Beta 1.0.
Classic Mansion in Counter-Strike 1.6
Mansion Lime for Counter-Strike Global Offensive.
Mansion Lime Gameplay Video Capture
Source Engine's Valve Hammer Editor
used as a
main
level and BSP constructor tool.
3DS Max and WorldWorm Plug-in also used as a level
constructor and models and textures exporter to Source Engine.
Houdini used for creating Non-BSP geometry.
VMT Editor used to create materials.
Terragen 4 was used to create 6 sided cloudy Skybox.
As Classic Mansion's environment is cloudy,
I
decided to fuse vibrant lime color #ccc600
as it goes well with
shades
of
gray.
Gray and Lime combination catalyzed with neon lights
creates simple and sophisticated ambiance
that will not bore users eyes even after long play sessions.
Mansion Lime is a museum that is currently hosting a CSGO trophies exhibition
1st Floor Expo area
2nd Floor Kitchen
2nd Floor Middle Office.
I had hard time
tweaking
lighting on the map that casted
inaccurate shadows on the walls and on other areas.
Lighting in the
level
still needs improvement.
Mansion Lime Sewers
Mansion Lime 2nd Floor Radar Map
Files for manual installation can be downloaded from here: