Mansion Lime

S U M M A R Y
Custom Level Design for Counter-Strike: Global Offensive.
Created textures, 3D models, and environment art.

Mansion Lime overview

I remade my favorite Counter-Strike map, cs_mansion by Magnus Lind. Originally designed in 1999 as a test map for Counter-Strike beta 1.0, it became a classic.

Classic Mansion in Counter-Strike 1.6

Classic Mansion in Counter-Strike 1.6

Mansion Lime in CS:GO

Mansion Lime for Counter-Strike: Global Offensive

Mansion Lime — gameplay capture

Valve Hammer Editor

Valve Hammer Editor — primary BSP/level construction tool

3ds Max + WorldWorm

3ds Max + WorldWorm plug-in for level geometry and asset export to Source

Houdini for non-BSP geometry

Houdini used to create non-BSP geometry

VMT Editor

VMT Editor — material authoring

Terragen 4 skybox

Terragen 4 — six-sided cloudy skybox

Lime and gray palette

The classic Mansion vibe is cloudy and gray; I fused a vibrant lime accent #ccc600 for contrast and readability.

Neon and lime accents

Gray + lime, catalyzed with neon lighting, creates a simple, legible, and non-fatiguing ambiance for long sessions.

Exhibition hall theme

Mansion Lime as a museum hosting a CS:GO trophies exhibition

First floor expo area

1st Floor — Expo Area

Second floor kitchen

2nd Floor — Kitchen

Second floor office lighting challenges

2nd Floor — Middle Office. Lighting required iterations to avoid inaccurate wall shadows; further tuning planned.

Sewers

Sewers

Radar map

2nd Floor — Radar Map

Files for manual installation are available here:

GameMaps.com
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