Market Alley
Summary
Stylized game environment inspired by Central Asian / Persian bazaars, created with Houdini, Maya, Substance Painter, and Unreal Engine 4. Includes custom 3D models, textures, and materials. Several hero shots were post-explored with AI to art-direct mood and background parallax, then curated to match the practical set.
Inspiration
For centuries, markets across Samarqand, Bukhara, and Isfahan served as hubs of trade and culture. The goal was to capture that energy in a compact, performative UE4 scene suitable for real-time walkthroughs and portfolio presentation.
Reference photos — Google Images
AI Aided Design
To quickly explore atmospherics and set dressing beyond the playable alley, I composited UE renders with AI-generated plates, then refined color and depth so they read as one scene. These comps help communicate mood and direction when lighting or level dressing is still in flux.
Project render in Unreal Engine
Project image refined with AI
Project render in Unreal Engine
Project image refined with AI
Project render in Unreal Engine
Project image refined with AI
Production
Unreal Engine 4
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Houdini
The pottery section was built with procedural HDAs to iterate quickly on silhouettes and historic styles. Parameterized forms let me explore families of vessels, then lock in hero shapes for texturing and layout. A photogrammetry pass of a small wooden camel added grounded detail to the set.
Procedural pottery via NURBS curve manipulation in Houdini (GIF)
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