M O M E N T U S

An Amusement Park Attraction Concept
Momentus hero render

S U M M A R Y

A cross-disciplinary studio collaboration (Interior, Industrial, Digital Design) exploring a multi-room amusement attraction. I led concept development, real-time previs, and visualizations in Unreal Engine, with supporting asset work in Houdini and Maya. Six themed spaces guide guests from routine to spontaneity: Meeting, Passage, Fear, Lego, Dance, and Cooking rooms.

Collaborators
Rashidbek Sadriddinov — Digital Design (Adobe CC, Unreal Engine, Houdini, Maya)
Lakehia Govan — Industrial Design (SolidWorks, Rhino)
Nasly Cerezo — Interior Design (AutoCAD, Revit)

Axon / X-ray overview
Six program rooms diagram

Meeting Room — social warm-up to spark new connections and set the tone.

Passage Room — obstacle/maze navigation; light physical challenge and discovery.

Fear Room — controlled thrill scenarios to test nerves safely.

Lego Room — collaborative building exercises; playful problem-solving.

Dance Room — light-driven, music-reactive floor for shared celebration.

Cooking Room — approachable food experiments to close on comfort and community.

Momentus — experiential concept video


Program / circulation plan

Production Gallery (UE / Process)

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Momentus — Dance Room concept video

Notes. Mediums: real-time 3D, camera design, architectural visualization. Tools: Unreal Engine, Mixamo (characters/animation), After Effects, Photoshop. Delivery: UE scene + 4K MP4 exports.

Collaboration Studio Manifesto

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