A High-Octane MOFPS Built in Unity with Photon. Two teams. One jungle. Endless chaos.
Garden Storm: The Wildish Rumble is a prototype Multiplayer Online First Person Shooter built in Unity with Photon for real-time networking. Players take the role of animal soldiers — bears, monkeys, lions, foxes, and hares — fighting across dense jungle arenas.
The game centers on a fruit-based objective system that rewards speed, aggression, and coordinated teamplay over raw eliminations. No traditional deathmatch — only chaos, strategy, and fruit.
All environment assets — trees, terrain chunks, props — built in Houdini using procedural modeling, then converted to optimized stylized low-poly meshes for Unity via the Houdini Starter Kit.
High poly → stylized low poly via Houdini Starter Kit
Each environment chunk is assembled in Unity from modular Houdini-built assets. Dense canopy, tactical cover zones, and fruit spawn points are positioned to create balanced yet chaotic combat arenas.
Custom leaves shader built in Unity Shader Graph — vertex noise drives wind simulation while an emissive pulse reacts to proximity. Foliage bends and glows in response to player movement and combat events.
A gravity-gun style utility weapon. Collect fruits at range, resize them at the barrel, and launch them at full scale as projectiles. Both teams can wield it — Intruders collect, Defenders eliminate.
The garden is under siege. Download the test build and enter the Wildish Rumble. Proto build available for Windows.
what's next
The project is currently being rebuilt in Unreal Engine 5 — new mechanics, new architecture, and a fully realized sci-fi world. The UE5 version is under active development.
View UE5 Development Page →