Momentus exterior render
Experiential Design UE4 Visualization Cross-Disciplinary Studio 2020

MOMENTUS

A multi-room amusement attraction concept — six themed spaces guiding guests through connection, challenge, play, and celebration.

Project Overview

Cross-Disciplinary Studio

Unreal Engine 4

Revit · Rhino · SolidWorks

Attraction Concept

2020

Not a collection of themed rooms — a designed emotional arc moving guests through six distinct states.

Developed as a cross-disciplinary studio collaboration between Digital, Industrial, and Interior Design, Momentus explores what it means to sequence experience deliberately. Six themed spaces — Meeting, Passage, Fear, Lego, Dance, and Cooking — form a single arc from social routine to spontaneity, challenge, play, and community.

I led concept ideation, rapid prototyping, and the overall creative direction of the project with my team. My approach centers on turning visions into immersive experiences through concept-to-experience thinking, prototyping, and interactive design.

Collaborators

Rashidbek S.

Rashidbek S.

Digital Design

Concept development · Revit prototype visualization · Unreal Engine 4 · Experiential video · Camera design

Lakehia G.

Lakehia G.

Industrial Design

Physical element and product design · SolidWorks · Rhino · Structural logic and prototype development

Nasly C.

Nasly C.

Interior Design

Spatial planning · AutoCAD · Revit · Room layout, circulation, and interior environment design

Attraction System

Structure & Spatial Flow

A single multi-room structure designed for linear guest progression. Each room is a distinct spatial environment connected by a controlled circulation path — the sequence is designed, not incidental.

Axon / x-ray overview

Guest Journey

The Six-Room Arc

Each room shifts the guest's emotional register. The sequence moves from familiarity into challenge, from tension into release, from play into community — a single arc, not six isolated experiences.

Meeting Room
01Meeting

Meeting Room

Social warm-up. Designed encounter space — setting a collaborative tone before the journey begins.

Passage Room
02Passage

Passage Room

Obstacle and maze navigation. Light physical challenge transitions guests from passive to active engagement.

Fear Room
03Fear

Fear Room

Controlled thrill scenarios. Safe context for guests to test nerves and bond through shared intensity.

Lego Room
04Lego

Lego Room

Collaborative building. Post-fear release — shifting the group from tension into creative cooperation.

Dance Room
05Dance

Dance Room

Light-driven, music-reactive floor. Celebratory climax — guests move together in a fully immersive, responsive space.

Cooking Room
06Cooking

Cooking Room

Approachable food experiments close the journey on comfort and community — a gentle landing after the full arc.

Experiential Media

Concept in Motion

Two production videos — the full attraction walkthrough and the Dance Room concept, the experiential centerpiece of the journey.

Momentus — Experiential Concept Video

Full attraction walkthrough · 2020

Momentus — Dance Room

Light-reactive environment · Motion capture · 2020

Visualization Gallery

Spatial Visualization

Production renders and spatial previs developed across each room — lighting, mood, and storytelling iterated through Revit, Rhino, and SolidWorks prototypes.

Momentus — exterior
Dance Room
Fear Room
Passage Room
Cooking Room
Meeting Room
Lego Room
Waiting area

Process & Development

Front shot Front in Unreal Process pass 01 Entrance Seat layout Elevator Dance room alt Passage room alt Passage process Cooking room alt Cooking process Meeting room 02 Meeting room 03 Exit stairs Logo design

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Collaboration Studio

Studio Manifesto

The shared vision and design principles developed by the studio team — the conceptual framework that shaped every decision in Momentus.

Manifesto 01 Manifesto 02 Manifesto 03 Manifesto 04 Manifesto 05 Manifesto 06

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Portfolio

Six rooms.
One journey.

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