MOMENTUS
A multi-room amusement attraction concept — six themed spaces guiding guests through connection, challenge, play, and celebration.
Project Overview
Cross-Disciplinary Studio
Unreal Engine 4
Revit · Rhino · SolidWorks
Attraction Concept
2020
Not a collection of themed rooms — a designed emotional arc moving guests through six distinct states.
Developed as a cross-disciplinary studio collaboration between Digital, Industrial, and Interior Design, Momentus explores what it means to sequence experience deliberately. Six themed spaces — Meeting, Passage, Fear, Lego, Dance, and Cooking — form a single arc from social routine to spontaneity, challenge, play, and community.
I led concept ideation, rapid prototyping, and the overall creative direction of the project with my team. My approach centers on turning visions into immersive experiences through concept-to-experience thinking, prototyping, and interactive design.
Collaborators
Rashidbek S.
Digital Design
Concept development · Revit prototype visualization · Unreal Engine 4 · Experiential video · Camera design
Lakehia G.
Industrial Design
Physical element and product design · SolidWorks · Rhino · Structural logic and prototype development
Nasly C.
Interior Design
Spatial planning · AutoCAD · Revit · Room layout, circulation, and interior environment design
Attraction System
Structure & Spatial Flow
A single multi-room structure designed for linear guest progression. Each room is a distinct spatial environment connected by a controlled circulation path — the sequence is designed, not incidental.
Guest Journey
The Six-Room Arc
Each room shifts the guest's emotional register. The sequence moves from familiarity into challenge, from tension into release, from play into community — a single arc, not six isolated experiences.
Meeting Room
Social warm-up. Designed encounter space — setting a collaborative tone before the journey begins.
Passage Room
Obstacle and maze navigation. Light physical challenge transitions guests from passive to active engagement.
Fear Room
Controlled thrill scenarios. Safe context for guests to test nerves and bond through shared intensity.
Lego Room
Collaborative building. Post-fear release — shifting the group from tension into creative cooperation.
Dance Room
Light-driven, music-reactive floor. Celebratory climax — guests move together in a fully immersive, responsive space.
Cooking Room
Approachable food experiments close the journey on comfort and community — a gentle landing after the full arc.
Experiential Media
Concept in Motion
Two production videos — the full attraction walkthrough and the Dance Room concept, the experiential centerpiece of the journey.
Momentus — Experiential Concept Video
Full attraction walkthrough · 2020
Momentus — Dance Room
Light-reactive environment · Motion capture · 2020
Visualization Gallery
Spatial Visualization
Production renders and spatial previs developed across each room — lighting, mood, and storytelling iterated through Revit, Rhino, and SolidWorks prototypes.
Process & Development
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Collaboration Studio
Studio Manifesto
The shared vision and design principles developed by the studio team — the conceptual framework that shaped every decision in Momentus.
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