Blender · V-Ray · AI Enhanced · Myrtle Beach, SC
A first exploration of V-Ray for Blender — recreating my own apartment as the test subject.
Project Overview
In summer 2025, I explored the newly released V-Ray for Blender — using my own apartment in Myrtle Beach, SC as the subject.
The core room structure and several furniture pieces were modeled from scratch in Blender. V-Ray Marketplace and Cosmos assets — along with high-resolution materials — were brought in to complete the scene efficiently and with professional fidelity.
What the project demonstrated was how quickly V-Ray can deliver strong archviz results when custom modeling is paired with a well-curated asset and material library — without sacrificing quality or control at any stage.
Phase 01
Built in Blender with V-Ray handling all lighting, shading, and final output. Self-modeled structural shells, V-Ray Cosmos assets, and high-resolution PBR materials compose the scene.
Blender + V-Ray — Original render, summer 2025
Phase 02
Once the V-Ray foundation was established, the renders were taken further using Nano Banana and Seedream. These tools weren't replacements — they were a second layer built on top of the rendered base.
The AI phase opened up walls, extended the scene's spatial logic, and pushed the mood into directions that would have demanded significant reshoots or scene reworks to achieve traditionally. The result is a set of images that feels both grounded in the original CG work and cinematically expanded beyond it.
Nano Banana — left side and flooring edit
Seedream — spatial explorations
Fig. 01 / Seedream — room reinterpretation
Fig. 02 / Atmospheric depth
Fig. 03 / Structural transparency
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