S I S T E R   S H R I N E

Sister Shrine key art

S U M M A R Y

Simple reconstruction and a stylized remake of the Sister Shrine set from The Chronicles of Riddick (2004). The study explores structure, mood, and materials across Houdini and Unity, moving from analysis to a small, playable environment block-out and a higher-fidelity reinterpretation.

P R O C E S S  —  A N A L Y Z I N G   T H E   S T R U C T U R E

Structure overview Plan and proportion study

H O U D I N I

Houdini modeling pass 1 Houdini modeling pass 2 Detailing and modular breaks Forms and silhouettes Material blocking Lighting test in DCC

U N I T Y

Unity import and layout Lighting and fog pass Material iteration Camera exploration Set dressing Depth and scale cues Final Unity captures

R E M A K E

Remake view 02 Remake view 03 Remake view 04 Remake view 06 Remake view 08 Remake view 09 Remake view 07 Remake view 10 Return to Portfolio