T I E F L I N G

S U M M A R Y

Character study built in Autodesk Maya with custom PBR textures from Substance Painter and rendered with OctaneRender. The goal was a menacing silhouette and tactile surfaces suitable for close-ups—horn keratin, leather armor, and scarified skin—while keeping a clean topology for rigging and pose tests.

Tiefling hero render

Inspired by the Tiefling race from Dungeons & Dragons.

Tiefling with raw backplate Tiefling with processed backplate

Ancient Egyptian hieroglyphs source: textures.com

Concept sheet 1

Concept art — mood and proportion passes

Concept sheet 2

The brief: an evil warrior—fearless, cruel, and fast. For attitude and posture I referenced Baraka (Mortal Kombat); for agility and occult flavor, I leaned into Tiefling motifs. Armor breakup favors fast reads with a few high-frequency details reserved for hero angles.

Maya viewport 01 Maya viewport 02 Maya viewport 03 Akeytsu rigging view

Rigging in Akeytsu — lightweight biped with facial controls.

C O M P O S I T I O N   T E S T

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