Person wearing a VR headset — Zuma VR
Unity VR Prototype · 2020

Ancient
Futurities

A VR reimagining of PopCap's Zuma — the classic marble-chain shooter rebuilt for room-scale virtual reality.

360° target acquisition, motion-controller aiming, and an ancient world forged from platonic solids and elemental geometry.

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Role Solo Designer
Tools Unity · Maya · Octane
Platform VR / PC
Duration One Semester
PHASE_01

Inspiration

PopCap's mid-2000s arcade classic — a deceptively simple marble-shooter loop that became the starting point for an entirely new VR spatial experiment.

Zuma VR world environment

The Original Loop

Shoot colored orbs to match and clear a chain before it reaches the skull. Simple, addictive — and completely untested in 3D space.

Zuma Deluxe — PopCap reference
Zuma Deluxe · PopCap Games · 2004
hexagon

Sacred Geometry

The Egyptian aesthetic gave the world its theme. Each platonic solid maps to a classical element — Fire, Air, Earth, Water, Aether — making the orbs feel ancient and alive.

The Source Game

Zuma (2003) and Zuma Deluxe (2004) by PopCap Games. A marble-shooting arcade game where players control a stone frog, shooting colored balls to form matches of three or more and clear a chain winding toward a pit.

The VR Question

What happens when a flat 2D arcade loop enters full 3D space? Does 360° freedom make the mechanic richer, or does it break the tension that made the original work? This prototype was built to find out.

The World Layer

Rather than recreate PopCap's frog temple, the prototype builds a new mythology — Ancient Egyptian architecture fused with sci-fi materials, where platonic solids serve as both projectile and puzzle element.

PHASE_02

Project Goals

01

VR Development

Built in one semester as a focused Unity VR learning project — covering XR Toolkit setup, controller input mapping, locomotion systems, and full scene management for room-scale headsets.

Unity XR C#
02

360° Mechanics

The core mechanic of Zuma — shoot a colored ball to match three and clear the chain — is rebuilt for VR. Players stand in the center of a 360° arena and use physical controller aiming to fire. Spatial awareness and depth perception replace the flat screen's abstraction.

Interaction Physics
03

Elemental World

Custom environment assets built around an Ancient Egyptian aesthetic — columns, gates, and pedestals — combined with five distinct elemental zones. Each platonic solid is modeled in Maya, rendered in Octane, and rebuilt as an optimized real-time mesh for VR performance.

Maya Octane
Zuma platonic solids — five elements
5 Platonic Solids
5 Classical Elements
PHASE_03

The Order of
Geometry

"In Ancient Greece, Plato argued that the universe is built from five perfect solids. In Zuma VR, they are your ammunition."

The world theme blends Ancient Egyptian architecture with clean sci-fi forms. The primary interactables are "magical solids" — low-poly, emissive objects derived from the five platonic shapes. Each solid is mapped to a classical element: Tetrahedron to Fire, Octahedron to Air, Hexahedron to Earth, Icosahedron to Water, and Dodecahedron to Aether.

These objects are modeled in Maya and rendered in Octane for high-fidelity reference renders, then rebuilt as optimized real-time meshes for Unity VR. The Egyptian columns, gates, and pedestals were custom-built to give the space a sense of ancient scale.

Fire Fire Tetra
hedron
Air Air Octa
hedron
Earth Earth Hexa
hedron
Water Water Icosa
hedron
diamond Aether Dodeca
hedron
PHASE_04

Process & Design

Concept boards, greybox studies, high-poly modeling, and iteration logs from the full semester.

Zuma concept and process board
Stage 01 — Concept & Greybox
Zuma high poly model
High Poly — Maya
Zuma progress log page 1
Stage 02 — Dev Log
Zuma progress log page 2
Stage 03 — Iteration
Zuma VR poster
Final Poster
Zuma process detail
Stage 04 — Refinement & Texturing
PHASE_05

3D Artifacts

All assets modeled in Maya and rendered in Octane. Drag to rotate each relic in 3D below.

Relic Node 01 Zuma Palm Column
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Relic Node 02 Palm Column Pedestal
view_in_ar
Relic Node 03 Zuma Gate
view_in_ar
Magic Solid — Earth Hexahedron (High Poly)
view_in_ar
PHASE_06

Signal Archive

Gameplay capture from the alpha build and the texture pattern creation process.

REC · ALPHA GAMEPLAY
Gameplay Capture Zuma VR — Early Alpha
play_circle
PROCESS REEL
Texture Process Magic Solids — Pattern Creation
smart_display
view_in_ar

Explore the Relics

All 3D artifacts — columns, pedestals, gates, and magical solids — are live on Sketchfab. Rotate, zoom, and inspect the geometry behind the Zuma VR world.