Zuma VR, Unity Game Prototype


Zuma Gameplay Alpha Vesion


Inspiration

My inspiration for my studio project derived from very popular and award-winning game during mid 2000s - Zuma by PopCap Games.

In original Zuma the objective is to eliminate all of the balls rolling around the screen along a given path with other balls before these balls reach the yellow skull structure.


Zuma Delux on Steam, Main Menu and Level 1



Project Goals

In this one semester project my goal was to learn and experiment VR development in Unity through designing a game prototype with similar Zuma's game mechanics and gameplay. VR gives full immersion to the virtual space and in my project game player could turn around up to 360 degrees and control the game objects with VR controllers.



World and Theme

Zuma VR world was planned to be a magical world with cultural thematic elements of Andcient Egypt and futurustic Sci-Fi technology. Main entities of the game are floating magical objects. The shapes of the magical objects are based on five platonic shapes: Tetrahedron, Octahedron, Hexahedron, Icosahedron and Dodecahedron. Each platonic solid represents one of the nature elements: Fire, Air, Earth, Water and Universe (or Aether).



Low Poly Platonic Solids, Designed in Maya and Rendered with Octane Renderer.






Left to right: Photo, Temple of Edfu, Egypt, built in 57 BCE; 3D Mesh in Maya; 3D Mesh in Unity

Zuma Gate by wrashidd on Sketchfab

Magic Solids Pattern Creation Process Video



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